Animatic
Original animatic:
Revised animatic:
Rig Updates
Snake Rig: by Lukas
Mouse Rig: by Jorge Macias
The mouse rig is nearly complete, however there is a problem I encountered near my final steps. The finger joints on the right hand of the mouse seem to be deforming the mesh. Each time I attempt to add influence or bind the joints to the already established joints, the mesh breaks, as shown above. The rest of the rig, however, is complete.
Textures
Snake Texture: by Kelsey
I was inspired by ball python morphs and chose to use a red, orange, and black color palette. These colors combined are more menacing and also aesthetically interesting. I also applied a shallow bump map and specular map to imply scales.
Problems: Currently, for some unknown reason, the snake will not render in mental ray. These renders are using Maya Hardware 2.0, and doesn't show the texture to its fullest.
Mouse Texture: by Kelsey
The mouse texture's UVs are currently in the process of being unwrapped, and will hopefully be completed soon.
Asset Textures: by Christian
Within the duration of these passed few weeks, I was assigned about 9 or so asset textures to work on. Since the last review when I had been testing brushes and strokes, I have since implemented specific brushes used in Photoshop, here are a few of those textures:
Climbing Branch 1
A main asset in our animation, the UV snapshot below illustrates the process in texturing each asset. A reference image was used to capture the fine indentations and woody surface of a branch.
Climbing Branch 2
One of the main assets in our animation, a reference image was used to mimic the fine details of a wood surface.
Ground Texture:
Used with a variety of brushes to make a very organic and gritty feel.
Heat Rock:
Another big asset, I'd like to display s typical problem many may run into when texturing.
Below, you can see that the given UV Snapshot becomes jumbled and not uniform, resulting in an obsolete snapshot. After troubleshooting, the problem can be fixed by copying the UV map by selecting the shell. After doing so, the UVs can be re-unwrapped and will fit back into place.

















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